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NewsJan 9, 2025

Final Fantasy 7 Rebirth Sales & Future of Final Fantasy: Multiplatform is Key

Despite some chatter about lower-than-expected sales, Final Fantasy 7 Rebirth is reportedly doing well, according to producer Yoshinori Kitase. More importantly, he says future Final Fantasy titles will ditch platform exclusivity.

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Final Fantasy 7 Rebirth Sales Solid-But Future FF Games Going Multiplatform art

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GameFused Editorial

Final Fantasy 7 Rebirth. Good game, right? Solid reviews. Award nominations galore. But sales chatter? A bit… muted. Turns out, Square Enix isn’t sweating it. Producer Yoshinori Kitase spilled the beans to IGN Brazil: they’re happy with the numbers. However, the future’s looking multiplatform. Exclusivity? Nah, fam. Not sustainable in today’s gaming landscape. Reaching as many players as possible? That’s the meta now.

Japan saw decent physical sales at launch, but not quite matching previous FF titles. Remember FF16's launch? Bigger. Remake and XV? Even bigger. But context matters: install bases were different back then. Plus, “Rebirth” isn’t as immediately clear as “Remake” for casual fans. Some players are probably waiting for the full trilogy drop for a proper binge. Smart move.

Square Enix has a history of funky platform choices. Nintendo exclusives. PlayStation heavy hitters. That weird Tomb Raider Xbox deal. But they’re changing their tune. Aggressive multiplatform strategy? You bet. Octopath Traveler on everything? Check. It seems major titles will launch day one across consoles and PC. We'll see how this pans out with Dragon Quest 12, Kingdom Hearts 4, and FF7 Part 3. Keep your eyes peeled.

Rebirth hits PC next month with graphical upgrades. Fancy lighting? Yes, please. But the director has a simple request for modders: keep it clean. No NSFW shenanigans. Understandable. So, there you have it. Rebirth did well, but the future of Final Fantasy is going wide. No more platform wars. It’s all about getting the game into as many hands as possible. Fair play.

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Claire Bennett Art

About the author

From writing game guides to analyzing industry trends, Claire has spent two decades exploring how games shape storytelling and culture. A former indie game producer turned journalist, she specializes in narrative design analysis and the evolution of RPG mechanics. Her critical approach combines deep genre knowledge with development insights, though she's still trying to convince everyone that inventory management can be the best part of gaming. When not writing, she's speedrunning classic JRPGs or hosting retro gaming tournaments.

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