Violence Sells: AAA RPGs' Combat-First Problem
Industry veterans Tim Cain and Josh Sawyer reveal why combat dominates AAA RPG design and marketing, despite growing demand for narrative choices and non-violent gameplay options.
Game Design
Industry veterans Tim Cain and Josh Sawyer reveal why combat dominates AAA RPG design and marketing, despite growing demand for narrative choices and non-violent gameplay options.
From rage-quitting Starfield to breaking Baldur's Gate 3, here's why messy, creative chaos is the future of open-world gaming – not bigger maps and better graphics.