Concord Art

Concord - Solid Gameplay Mechanics Overshadowed by Limited Content and Low Player Count

2
out of 10
Developer/Publisher

Firewalk Studios / Sony Interactive Entertainment

Platforms

PS5, PC (Steam)

Release Date

20.08.2024

Genre

Online Multiplayer First-Person Shooter

A technically impressive multiplayer shooter with strong core gameplay mechanics, held back by complex systems, sparse content, and a concerning launch with low player numbers.

pros

  • High-quality technical presentation and animations
  • Refined gunplay mechanics and movement system
  • Well-designed competitive "Rivalry" mode
  • Stable performance

cons

  • Low player count
  • Overly complex character and role systems
  • Limited content variety and uninspired map design
  • Dated $40 pricing model in free-to-play market
  • Basic cosmetic options and progression system

Detailed Review

Technical Presentation Concord delivers impressive visual fidelity that stands out in the competitive shooter space. Character models feature intricate details and expressive facial animations during cutscenes. Environmental textures and lighting create atmospheric space settings, while maintaining consistent performance. The attention to animation work is particularly noteworthy, with fluid character movements and weapon handling that enhances gameplay feedback.

Gameplay Mechanics The core combat system represents Concord's strongest element. Gunplay feels precise and impactful, with distinct weapon characteristics that reward mastery. Movement mechanics incorporate modern FPS elements seamlessly – sliding, wall climbing, and aerial maneuvers feel responsive and enable dynamic combat encounters. Character abilities complement the gunplay without overshadowing it, creating opportunities for skilled plays while remaining accessible to newcomers.

The competitive "Rivalry" mode exemplifies the game's mechanical strengths. This round-based format, with its character lockouts and strategic ability usage, creates tense matches that reward both individual skill and team coordination. The persistence of deployable elements between rounds adds tactical depth.

Content and Systems Despite strong fundamentals, Concord stumbles in content variety and system design. Maps, while functionally sound, lack memorable landmarks or unique environmental features that would distinguish them from one another. Game modes adhere to standard multiplayer formats without significant innovation.

The role system introduces unnecessary complexity with six different categories that don't meaningfully impact team composition. The crew bonus system focuses on individual benefits rather than fostering team synergy. Character variants require multiple roster setups, adding tedious menu management without proportional strategic depth.

Progression and Monetization The cosmetic and progression systems feel underdeveloped. Character designs lack distinctive visual identity, with legendary skins falling short of quality expectations. The reliance on recolors for customization options suggests limited creative investment in the personalization system.

The $40 price point presents a significant barrier to entry in a market dominated by free-to-play alternatives. This decision particularly impacts the game's potential to build and maintain a healthy player base, crucial for a live service title.

Launch Performance and Future Prospects The game's launch with less than 700 concurrent Steam players raises serious concerns about its longevity. While PS5 numbers aren't publicly available, the Steam performance suggests challenging times ahead for matchmaking and community building. The commitment to weekly story content, while ambitious, may prove unsustainable given the current player engagement.

Technical Issues Performance remains stable across supported platforms, with no significant bugs or optimization issues reported at launch. Load times are reasonable, and network performance handles the fast-paced combat effectively.

Technical Performance

Performance Issues

None significant reported. Game runs smoothly on supported platforms.

Final Verdict

While Concord demonstrated technical competence and solid gameplay foundations, its combination of complex systems, limited content, and dated pricing model made it difficult to recommend. The extremely low player count proved fatal - the game shut down 3rd September 2024, just 12 days after launch, making it one of Sony's shortest-lived live service titles. This outcome validated concerns about its viability and serves as a cautionary tale about launching paid multiplayer games in a free-to-play dominated market.

Concord - Solid Gameplay Mechanics Overshadowed by Limited Content and Low Player Count Review | GameFused