OSRS Run Energy: The Biggest QoL Update of 2025

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OSRS man running art

OSRS Run Energy: The Biggest Quality-of-Life Update You'll Actually Notice

I was doing my usual herb run yesterday when something felt different. My character wasn't constantly running out of energy near the Catherby patch like usual. That's when I remembered - Jagex just dropped their massive run energy update, and wow, does it make a difference.

For anyone who's played Old School RuneScape, you know the pain of watching your run energy tick down to zero during a farm run or quest. It's been a core part of the game since forever, but on January 8th, Jagex finally decided to give it a major overhaul. After spending a day playing with the new system, I can tell you - this changes everything, especially if you're just starting out.

The Changes That Actually Matter

Remember being a new player and walking everywhere because your run energy drained faster than your smartphone battery? That's the first thing Jagex fixed. The new system essentially doubles the energy regeneration for new players. At level 1 Agility, you're getting 15.1 energy back per tick instead of the old 8.16.

The best part? If you've already grinded out 99 Agility, you're not getting left behind - you still keep your edge with a 24.9 regeneration rate. Jagex clearly learned from the OSRS community's "no ezscape" mantra while making the early game less painful.

What This Means for Your Daily Grind

Let's talk real gameplay impact. You know those early quests where you're running back and forth across Lumbridge? Way smoother now. I jumped on a fresh account to test it, and getting through Cook's Assistant felt noticeably less tedious. The days of walking half the quest because you ran out of energy are gone.

The changes get really interesting when you're doing mid-game content. Nature rune runs? More chill. Herbiboar hunting? Less stopping. God Wars Dungeon trips? You're not burning through as much energy getting there. Even my solo Chambers of Xeric runs felt smoother with the new energy management.

The Tech Behind the Change

For the numbers folks out there, here's what's actually happening under the hood. The new drain rate formula is (60 + (67 Weight / 64)) (1 - Agility/300), replacing the old 67 + ((67 * Weight) / 64). In human terms? Your run energy drains slower, and your Agility level matters more.

Weight still plays a huge role - every kilogram of gear you're carrying affects how fast your energy drains. Your Graceful outfit isn't suddenly useless either. Those weight reduction benefits and the set effect for extra energy restoration are still valuable, especially for activities where you're carrying a lot of items.

What This Means for the Future

After spending time with the new system, a few things become clear. Early Agility training feels more rewarding now. Skills like Mining and Fishing, where you're constantly running with heavy inventory loads, might see some new efficient training methods pop up.

I took a look at the Grand Exchange after the update, and it's telling. While stamina potions are holding steady (no surprise - try doing lava runs without them), those basic energy potions are collecting dust. Makes sense - when's the last time you saw someone chugging an energy potion in Varrock square?

The Bottom Line

After watching beta testers put this system through its paces for months, I've got to hand it to Jagex. They've pulled off something that usually ends in Reddit meltdowns - making the early game less painful without turning your hard-earned Agility cape into a fancy cosmetic. Your 99 Agility cape isn't devalued, but your level 3 alt isn't going to have a miserable time running around Gielinor anymore.

This is exactly the kind of quality-of-life update OSRS needs - one that removes some tedium without fundamentally changing what makes the game special. Time will tell how it affects high-level methods and speedrunning strats, but for now, it's looking like a win for pretty much everyone.

Just don't expect this to make your farm runs any more exciting - you'll just have more energy while you're doing them.

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OSRS run energyRuneScape stamina systemOSRS quality of life updateGielinor movement mechanicsRuneScape agility benefitsOSRS January 2025 update