Final Fantasy 7 Rebirth. Good game, right? Solid reviews. Award nominations galore. But sales chatter? A bit… muted. Turns out, Square Enix isn’t sweating it. Producer Yoshinori Kitase spilled the beans to IGN Brazil: they’re happy with the numbers. However, the future’s looking multiplatform. Exclusivity? Nah, fam. Not sustainable in today’s gaming landscape. Reaching as many players as possible? That’s the meta now.
Japan saw decent physical sales at launch, but not quite matching previous FF titles. Remember FF16's launch? Bigger. Remake and XV? Even bigger. But context matters: install bases were different back then. Plus, “Rebirth” isn’t as immediately clear as “Remake” for casual fans. Some players are probably waiting for the full trilogy drop for a proper binge. Smart move.
Square Enix has a history of funky platform choices. Nintendo exclusives. PlayStation heavy hitters. That weird Tomb Raider Xbox deal. But they’re changing their tune. Aggressive multiplatform strategy? You bet. Octopath Traveler on everything? Check. It seems major titles will launch day one across consoles and PC. We'll see how this pans out with Dragon Quest 12, Kingdom Hearts 4, and FF7 Part 3. Keep your eyes peeled.
Rebirth hits PC next month with graphical upgrades. Fancy lighting? Yes, please. But the director has a simple request for modders: keep it clean. No NSFW shenanigans. Understandable. So, there you have it. Rebirth did well, but the future of Final Fantasy is going wide. No more platform wars. It’s all about getting the game into as many hands as possible. Fair play.