Cozy Games Fill MMO Gap, Says Ultima Online Lead

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Cozy Games Fill MMO Gap: Says Ultima Online Lead!
Cozy Games Fill MMO Gap: Says Ultima Online Lead!

Hey, you ever wonder why cozy games like Animal Crossing and Stardew Valley feel so darn refreshing these days? Well, according to Ralph Koster—a big name behind classics like Ultima Online and Star Wars Galaxies—they’re filling a gap that modern MMOs kinda forgot about. Non-violent, chill vibes? Yeah, that’s the stuff a lot of us are craving in our multiplayer worlds right now.

So, picture this: Koster’s been around the MMO block. He’s worked on some of the genre’s heaviest hitters, and now he’s steering the ship at Playable Worlds with his upcoming title, Stars Reach. In a chat with GamesRadar+ , he dropped some thoughts that hit home for me as a longtime gamer. He reckons MMOs have been stuck in neutral since, oh, about 2004. “They’re in a rut,” he says, and I can’t disagree. World of Warcraft set the mold—epic quests, big raids, grindy combat—and everyone’s been copying it ever since. Thing is, that’s boxed out the wild variety we used to see in the genre back in the day.

Koster’s got a point when he says cozy games are basically the chill cousins of sandbox MMOs. Remember when MMOs had stuff like player-run shops, crafting that actually mattered, or just messing around in your own little house? I used to spend hours in Ultima Online tweaking my vendor stalls—felt like I was running a medieval Etsy. That’s the kind of thing you don’t see much in today’s “theme park” MMOs, where it’s all about following the ride from quest to quest. Meanwhile, Animal Crossing has you planting flowers and trading turnips, and Stardew Valley lets you woo a pixel farmer while fixing up your grandpa’s old place. It’s peaceful, creative, social—and apparently, it’s what a lot of us have been missing.

Now, don’t get me wrong—survival games like Rust or Ark have brought some fresh ideas to the table, with their build-anywhere, do-anything chaos. But Koster’s arguing that cozy games are tapping into that old-school sandbox spirit in a way MMOs just aren’t anymore. Player housing? Economies you can actually shape? Tools to just… goof off and make something cool? Those used to be staples, and now they’re mostly gone from the big titles.

With Stars Reach, Koster’s trying to bring that vibe back—modernized, of course, not just a nostalgia trip. He’s not wrong that the genre could use a shake-up. I mean, I love a good dungeon crawl as much as the next gamer, but sometimes I just wanna kick back, build a virtual home, and maybe run a little in-game bakery. Cozy games are proving there’s a hunger for that, and honestly, it’s about time MMOs caught up. What do you think—ready to trade your sword for a fishing rod in your next big online adventure?

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Cozy gamesSandbox MMOsRalph KosterAnimal CrossingStardew ValleyMMO designNon-violent gameplay